
- #Tv tropes swat 4 mod#
- #Tv tropes swat 4 plus#
- #Tv tropes swat 4 series#
It's the fourth installment of Sierra's SWAT series (itself a Spin-Off of the older Police Quest series). Additionally, the lines the player character has for ordering a civilian suspect be tied up are bizarrely hostile, despite the game clearly being able to distinguish between civilian and criminal suspects, since it uses a different set of (even more aggressive) lines for the latter.A Nintendo Hard tactical First-Person Shooter video game, developed by Irrational Games (makers of System Shock II, BioShock (series) and the Freedom Force series) and published by Sierra in 2005. Despite this, and no matter how much they complain, the player character and their squad-mates never spare a moment to explain "sorry it's protocol" or to assure them that they aren't being arrested or are actually being rescued. While there are good reasons for doing it, explained to the player in the tutorial, it's safe to assume that most civilians encountered in the game didn't get the memo, so to them it just looks like the cops are arresting them for no reason.
Unintentionally Unsympathetic: Cuffing the civilians, a staple mechanic of the SWAT games since the third as opposed to escorting them out. Careful planning and door-wedges are definitely needed. #Tv tropes swat 4 plus#
Plus the suspects are very sensitive to a lot of noise from several rooms and are very willing to kill hostages instantly of distances you can't even save them from. Threshold is pretty tough as well, it's the largest level in the game with plenty of areas which are difficult to keep track of where you've been. Not only are there a lot of highly skilled opponents with hostages, you're also on a strict 10 minute time limit to defuse several bombs. Not to mention its large areas and suspects being more resistant to compliance so it's very easy for you and your team to get mowed down if not slow and careful during the mission.
That One Level: DuPlessis Diamonds is considered a hard level by many players for how cramped it is and the amount of heavily armed suspects in the level. Also, the The Expansion Pack is a variation of this trope, since it heavily improved the already great original game further. It helps that it was in Development Hell for six long years and that the talented old warhorses at Irrational eventually got the opportunity to work on it. Surprisingly Improved Sequel / Growing the Beard : Definitely the best and most mature of the four SWAT games so far. In reality, an armed suspect running at a police officer, especially a SWAT officer, is going to get himself shot real fast.
Being penalized (or, more specifically, not rewarded) for justifiably killing enemies, and being penalized further for shooting an armed suspect that hasn't shot at or is actively preparing to shoot one of your team. The slow movement speed even when running and the extreme widening of crosshair when running although the "running" is far slower than even other "realistic" shooter. Retroactive Recognition: Reynolds is voiced by Barthandelus. Most will be creeped out by the Nightmare Fuel of a apocalyptic cult and likely finish the level in the basement where they show to be a new breed of evil: murdering their children and burying them in the basement. Player Punch: If you found the game pretty standard before then mission 9, The Children of Tarrone, will clean your clock. Memetic Mutation: "You're in my way sir". Ready to kill his own believers to intimidate the SWAT, Taronne knew of their arrival in advance and made the Taronnians murder their own children to emotionally break the law enforcement. Promising to his followers that they would be reborn as "higher beings" after death, Taronne planned on not only exploding the building with all Taronnians inside but also destroying a section of the neighborhood, taking other innocents with him. Originally a Renegade Splinter Faction that broke off from a separatist group, Taronne indoctrinated dozens of men and women into his doomsday cult, purchasing an abandoned building to keep brainwashing them until they are reduced to lunatics who are more than willing to sacrifice themselves for him.
Complete Monster: Andrew Taronne is the manipulative and sociopathic leader of the fanatical Children of Taronne. The difficulty ramps right back up after this mission. The Children of Taronne Tenement, while not exactly easy per se, comes immediately after the Duplessis Diamonds mission, which makes it look like a cakewalk in comparison. #Tv tropes swat 4 mod#
The Elite Force mod swapped the order of that mission so that the serial killer's home is the first mission. At most this only has two (sometimes a random thug suspect is present) suspects compared to a small (but still numerous) arms dealing gang of the first mission. Breather Level: The second mission, which is the serial killer's home.